1. Bout/match duration

  1. Bout/match duration
    1. Regulation bouts are 3 x 3-minute rounds, with a 1-minute rest between rounds.
    2. Time is only stopped upon the command of the referee.
    3. Title bouts are to be 3 to 5 rounds, depending on the title.
  2. Match Time - each non-championship Grappling contest may be of a:
    1. 1 x 2 minute match: For qualifying and skill building tournaments
    2. 1 x 3 minute match: For qualifying and skill building tournaments
    3. 1 x 4 minute match: For qualifying and skill building tournaments
    4. 1 x 5 minute match: For qualifying and skill building tournaments
    5. 1 x 6 minute match: For qualifying and skill building tournaments
    6. 1 x 7 minute match: For qualifying and skill building tournaments
    7. 1 x 8 minute match: For qualifying and skill building tournaments
    8. 1 x 9 minute match: For qualifying and skill building tournaments
    9. 1 x 10 minute match: For qualifying and skill building tournaments

2. Scoring methodology

  1. Points
    1. Take down: 2 Points
    2. Sweep: 2 Points
    3. Knee on Belly: 2 Points
    4. Guard Pass: 3 Points
    5. Full Mount: 4 Points
    6. Back Mount: 4 Points
    7. No advantage scoring
  2. Submission Only
    1. If the round concludes in a draw, two-minute overtime will ensue. If there is still no submission within this extended period, the referee will decide at the end of overtime to determine the winner.
    2. Submission only: first 3 minutes/points last 3 minutes.
    3. If the round concludes in a draw and if there is still no submission within this extended period, the referee will decide the winner at the end of every round.
    4. 2-point techniques.

3. Legal scoring techniques

Gi moves allowed by age or belt
MoveAgesBelts
Straight Armbar7 to 17All
Kimura/Americana9 to 17All
Rear Naked Choke11 to 17All
Chokes with Gi11 to 17All
Triangle16 to 17All
Triangle (Pulling Head)16 to 17All
Bow & Arrow Choke16 to 17All
Arm Triangle16 to 17All
Guillotine Choke (Standing)16 to 17All
Guillotine Choke (Ground)16 to 17All
Ezekial Choke16 to 17All
Omoplata16 to 17All
Groin Stretch16 to 17All
Straight Foot Lock16 to 17All
Gogoplata16 to 17All
WristlockNot AllowedBlue, Purple, Masters Brown, Masters Black, Brown, Black
Jumping Full Closed GuardNot AllowedBlue, Purple, Masters Brown, Masters Black, Brown, Black
Knee BarNot AllowedMasters Brown, Masters Black, Brown, Black
Toe HoldNot AllowedMasters Brown, Masters Black, Brown, Black
Calf SlicerNot AllowedBrown, Black
Bicep LockNot AllowedNot Allowed
Knee ReapNot AllowedNot Allowed
Heel HooksNot AllowedNot Allowed
Neck CrankNot AllowedNot Allowed
TwisterNot AllowedNot Allowed
Scissor TakedownNot AllowedNot Allowed
Full SuplexNot AllowedNot Allowed
SlamNot AllowedNot Allowed
StrikingNot AllowedNot Allowed
Small Joints ManipulationNot AllowedNot Allowed
No-Gi moves allowed by age or belt
MoveAgesBelts
Straight Armbar7 to 17All
Kimura/Americana9 to 17All
Rear Naked Choke11 to 17All
Triangle11 to 17All
Arm Triangle16 to 17All
Triangle (Pulling Head)16 to 17All
Bow & Arrow Choke16 to 17All
Guillotine Choke (Standing)16 to 17All
Guillotine Choke (Ground)16 to 17All
Ezekial Choke16 to 17All
Omoplata16 to 17All
Groin Stretch16 to 17All
Straight Foot Lock16 to 17All
Gogoplata16 to 17All
WristlockNot AllowedIntermediate, Advanced, Masters Brown, Masters Black, Brown, Black, Elite
Jumping Full Closed GuardNot AllowedIntermediate, Advanced, Masters Brown, Masters Black, Brown, Black, Elite
Knee BarNot AllowedAdvanced, Masters Brown, Masters Black, Brown, Black, Elite
Toe HoldNot AllowedAdvanced, Masters Brown, Masters Black, Brown, Black, Elite
Knee ReapNot AllowedAdvanced, Masters Brown, Masters Black, Brown, Black, Elite
Calf SlicerNot AllowedBrown, Black, Elite
Heel HooksNot AllowedBrown, Black, Elite
Bicep LockNot AllowedNot Allowed
Neck CrankNot AllowedNot Allowed
TwisterNot AllowedNot Allowed
Scissor TakedownNot AllowedNot Allowed
Full SuplexNot AllowedNot Allowed
SlamNot AllowedNot Allowed
StrikingNot AllowedNot Allowed
Small Joints ManipulationNot AllowedNot Allowed

4. Illegal scoring techniques

  1. The following acts constitute fouls in a contest or exhibition
    1. Butting with the head
    2. Eye gouging of any kind
    3. Biting
    4. Spitting at an opponent
    5. Hair pulling
    6. Fish hooking
    7. Groin attacks of any kind
    8. Putting a finger into any orifice or any cut or laceration of an opponent
    9. Small joint manipulation
    10. Striking downward using the point of the elbow
    11. Striking to the spine or the back of the head
    12. Kicking to the kidney with a heel
    13. Throat strikes of any kind, including grabbing the trachea
    14. Clawing, pinching or twisting the flesh
    15. Grabbing the clavicle
    16. Kicking the head of a grounded opponent
    17. Kneeing the head of a grounded opponent
    18. Stomping a grounded opponent
    19. Holding the fence (gripping the fence to control/hold/alter position with fingers and toes)
    20. Holding the shorts, gloves, shin-guards or rash-guard of an opponent
    21. Using abusive language in fenced ring/fighting area
    22. Engaging in any unsportsmanlike conduct that causes injury to an opponent
    23. Attacking an opponent on or during the break
    24. Attacking an opponent who is under the care of the referee
    25. Attacking an opponent after the bell has sounded the end of the round
    26. Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury
    27. Throwing opponent out of ring/fighting area
    28. Flagrantly disregarding the instructions of the referee
    29. Spiking an opponent to the canvas on his head or neck
    30. Interference by the corner
    31. Applying any foreign substance to the hair or body to gain an advantage

5. Illegal scoring targets

  1. Striking to the body of any kind.

6. Result declarations

  1. A bout may be won:
    1. by "Submission"
    2. by injury
    3. by four cautions given to the opponent during a bout
    4. by technical superiority
    5. following a forfeit
    6. by a disqualification
    7. by points
    8. by criteria
    9. by overtime win

7. Athlete attire and required equipment

  1. Gi Uniform Code
    1. Gis must be of uniform colour.
    2. The following colours are permitted: White, Royal Blue, Black and Red.
    3. Gi tops and pants of different colours are not permitted.
    4. Gis with collars of a different colour than the rest of the top are not permitted.
    5. Rash guards are only permitted under Gi tops for females and boys 12 and under.
    6. Shirts under Gi top is not permitted for men, but is permitted for women.
    7. Gis should not exhibit mending, tears, be wet, dirty, or have an unpleasant odor.
    8. Cups/Jocks are not permitted.
  2. No-Gi Uniform Code
    1. Rashguards, Board Shorts, Vale Tudo Trunks, Spats, Joint Tape, Mouth Guards.
    2. Not permitted: dirty clothing, clothing with holes, shoes, bare chested, T-shirts, Singlets, clothing with pockets, Jocks and/or Cups.